#pragma once

#include <iostream>
#include <memory>
#include <vector>
#include <map>
#include <sstream>
#include <fstream>
#include <ostream>
#include <istream>
#include <chrono>
#include <filesystem>
#include <sstream>
#include <algorithm>
#include <glm/glm.hpp>

namespace fs = std::filesystem;

#include "imgui/imgui.h"
#include "imgui/imgui_internal.h"
#include "imgui/custom/Editor.h"